Temos peržiūra
WarGames » Wargames - mass battle » Warhammer 40K
Apocalypse House rules
Ratliker
Cia postas kur sumetu visus house rules/rule clarifications kurie naudojami visuose mano daromuose apocalypse, tesiog kad ne rasit kaskart ta pati Taigi:
Special/House Rules:
All units claim objectives. Objectives are never contested, side with the most points worth of models within 6” of objective controls it.

WYSWYG (what you see is what you get): Nobas su uzmodelinta choppa ir bus su choppa.
Except for unmodeleble upgrades such as psy powers, mastercrafted weapons, unholy strength and so on, just note them on army roster and make it clear to other players. If model sports more upgrades than it can have, such as over-gunned carnifex, note in army roster which upgrades unit actually uses and make it clear to other players.

Effektai kurie generuoja cover save visem drugam kaskokiu spinduliu (shield of sanguinius, Kustom force field, Spore cloud) nepadeda Super Heavy vehicles/Gargantuan creatures. Powerio neuztenka ir labai jau OP gutusi.

Good Scrachbuilds are welcome.
Models from other games identifiable with wh40k units may be used.

Players must have printed or clearly written lists of their forces with all unit upgrades and options written down. Also note down if you use any apocalyptic formations.

D weapons also cause D3 wounds to Eternal Warriors, just like they do against Gargantuan creatures.
Effects that remove models from play vs. Gargantuan creatures cause D6 wounds instead with no saves of any kind (just like Vortex grenade does).

Apocalypse blasts scatter like all other blast weapons. Apocalypse barrages do not.


Pushback: used in tunnels etc. unit winning a round of close combat may elect to push the loosing party d6" along the tunnel (unless looser breaks). units remain locked in combat

Walkways – tunnel fight inverted
The battle is fought on walkways elevated miles above the ground. Foot assaults are complicated and exposed to enemy fire, most vehicles are impossible to deploy, aerial units and guns rule the day, and even moment of panic can send warriors tumbling to their doom.
The entire board, with exception of walkways and pylons count as impossible abyss; and pylons count vertically impossible and of infinite height.
Aerial units count abyss as clear ground and can end their move on it. Aerial units include: Jump Units, jet packs units, jet bikes, skimmers, Fliers, Flying monstrous creatures.
Disallowed units: vehicles that are not walkers, fliers or skimmers; Gargantuan creatures unless aerial.
To represent the hazard of falling from the slippery walkways when warriors are not careful enough of are hard-pressed by the enemy, all non-aerial units must make special Dangerous terrain test every time they: Make run move, Fail morale test, Loose round of combat or turbo boost. Models failing this special Dangerous terrain test are removed from play as they fall into abyss.
Redagavo Ratliker 2012-08-16 06:34
-But the mindless violence is wrong!
-fortunately, I'm not mindless:]