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WarGames » Wargames - mass battle » Warhammer
Nauji Orcs & goblins
Marukas
Na black orkus turetu pataisyti Grimgoras, jis atpigo gerokai, bet prarado 2 atakas, taciau black orku buriui duos ne tik hatred, bet ir +1 WS.

Kiek supratau fanatiku kaina nesikeicia, bet pabrangs neteriai 45 taskai... is esmes jie ir taip buvo brangus malonumas... Dabar reikes pagalvoti ar verta imti.

Troliai man patiko pradzioje, bet man jie labai retai kada pasiteisino, pastoviai nugribauja, o zuvus warbosui, galima sakyti troliai irgi mire...
Hordes-Trollbloods
WM-Khador
mk2:W-11,L-15
mk3:W-9,D-1,L-5
Infinity- Haqqislam,Morat Aggression Force
Malifaux-The Guild


Blogas apie miniatiuras :http://mwargaming.blogspot.com/
Saulius
Beje sausa statistika
8 troliai kainuoja 280pt.
25 Black Orcai su Full com 340pt (6 eilėje)
Sakykime Orcai naudoja GW :

Troliai daro 18 atakų, pataiko 9, sužeidžia 6, +2 nuo Stompų = 8 ilsisi
BO daro 13 atakų, 8,7 pataiko, sužeidžia 7,3, po regeneracijos 3,6 žalos

Troliai sakykime chargino nes greitesni tai jų CR 8+1(ch)+2(eil) viso 11
BO CR 4+1(st)+3(eil) viso 8
Meta BO Ld testą nemodifikuotą, nes stubborn

Antra ėjimas BO bėga, nes nebelieka eilių ir pralošia ant 5.

Jeigu imsi BO papildomą ginklą, tai gausis taip :
BO turi 19 atakų, pataiko 12,7, sužeidžia 8,4, po regeneracijos 4,2 žalos
Gana panašus rezultatas, bet antru ėjimu jie jau darys žalą mažesnę, nes jiega 4. Pataiko 12,7, sužeidžia 6,35, po regeneracijos 3,2.

BO su Skydais : 11 atakų, 7,3 pataiko, 4,9 sužeidžia, po regeneracijos 2,4 žalos troliams
Troliai 18 atakų, 9 pataiko, 6 sužeidžia, po AS ir Parry 4,2 žalos +1,7 Stomp, viso beveik 6 ilsisi.

Visais atvejais BO pralošia Troliams kainuodami brangiau ir net 30% b8rio nesugeba sunaikinti.

Aišku šitas palyginimas nėra universalus, nes bus atvejų prieš kitokius priešus Orkai vienaip veiksmingi, prieš kitus Troliai. Bet tikiu, kad 80% atvejų Troliai pajiegesni.
Redagavo Saulius 2011-02-10 20:30
Just small amount of people know - what to do with freedom!!! Just few of us deserve real freedom!
Kauno WHFB Legato klubas
WHFB : Vampire counts 1000pt / Ogre Kingdoms 3000pt / Tomb Kings 2800pt / Dwarfs 3000pt / O&G 1500pt
DW : Russian coalition
Marukas
Na taip, bet musio lauke BO gali veikti vieni o troliam reikia aukles + BO dazniausiai naudoja baneri pvz +1A, arba flame baneri uz 10 tasku, tada troliai net atsikirsti nespetu. Pas Orkus troliai tik gera parama, uzteks su troliais padaryti cardza ir ragai, jie gribauja su visais 280 tasku...
Per paskutini zaidima su high elfais turejau 3 trolius, viena karta 6 sword masteriai sukapojo juos i misraine, atsikirst net nelabai sugebejau. O antra karta mano troliai tik islindo is kalvos ir juos supyle is visko kas saudo
Hordes-Trollbloods
WM-Khador
mk2:W-11,L-15
mk3:W-9,D-1,L-5
Infinity- Haqqislam,Morat Aggression Force
Malifaux-The Guild


Blogas apie miniatiuras :http://mwargaming.blogspot.com/
lostangel
kaip ten bebutu orku armija tikrai sustipreja.
WHFB games 4, 6, 7, 8 edicijos
Bretonnia 6000 pt
Demons of Chaos 8000 pt
For the Lady
Marukas
Na kazkiek taip, bus daugiau Black orku, biguns'u, savage orku, troliu visu rusiu, boar raideriu, gal net giant'as bus vertas demesio...


General Rules

Animosity: Each Unit with the Animosity special rule with at least 5 moldels wit hthat rule rolls 1d6 at beginning of their players turn. 2+ nothing happens, and the unit may act normally.

You do not toll for animosity as long as you man a building.

On a roll of 1, roll a D6 again, and consult the following chart to see what happens.

1: The unit deals D6 S3 autohits to the nearest friendly unit with: at least 5 models that have the animosity rule, within 12 inches. The 'hit' unit afterwards deals D6 S3 hits to the quarreling unit. If there's no valid 'target', treat this result as a 2-5
Hordes caus 2D6 hits.
This never causes panic.
Both units may not perform any other action in this turn. The 'victim' does not have to roll for animosity this turn - they are to busy fighting back.

2-5: The unit has to declare an attack at the nearest valid enemy unit. If there is no target, the greenskins start to attack each other. Nothing happens, but the unit may not move, attack, shoot or cast spells for the following turn.

6. "Who's da best? Yes, dat's us. Let's get 'em!" The unit is aligned towards the nearest enemy unit and performs a regular move action towards that unit (it may not march, and stops 1 inch before enemy units. ). Afterwards, the unit may act normal. If there is no visible opponent the unit moves straight forward.
EG: A unit of Goblin Wolf Riders rolls a 1, followed by a 6, for animosity. You measure the distance to all enemy units, and find that a unit of Highelf Reavers, standing 20" away in their flank, is the nearest unit. The goblins are now turned on spot (as they would be if they were to persue an enemy) and are moved 9 inches towards the reavers afterwards. They may declare a charge, move, march or fire their weapons at will.


Choppas.
A model with a Choppa increases it's strength characteristics by 1 for each first round of close combat. This does not apply to mounts of any kind. It applys to magical weapons aswell.

Fear Elves:
Any Elven Unit causes fear for a unit with this special rule.

Size matters:
Orks never have to pass a panic test caused by a unit that is only composed from goblins or creatures ridden by goblins (that goes for the arachnarok spider aswell)

Big'unz
You may have one unit total per army.

Units

Ork Warbosses (any kind)
Profile the same. Orc Warbosses have light armour, black orc warbosses heavy armour as standard loadout.

Waaagh! Special rule.
Once per game, a Orc Warboss who is the army general of any kind (Savage or Black or Vanilla) may declare a Waaagh, after he declared a valid charge. For the rest of the turn all units of Boar Boys (any kind) or Orcs (any kind) that have at least 5 models gain +1 on their combat resolution. The Generals unit gains +D3 instead. (Yes, that rule is lame.)

Surpress Animosity (Black Orc Characters) If a unit fails their animosity check, the Boss deals D6 S5 hits, that may not be allocated to the boss and never cause panic.


Shaman - no change.

I don't know if it was the case earlier, but great orc shaman may mound a wyvern now.

Orcs:

Arrar Boys Boss gains +1 BS instead of +1 A/WS

Boar Boys:
No changes in stats. Come with a hand weapon and light armour at moderate point costs. Big un upgrade and weapons upgrades are a little cheaper. Overall I personally still don't deem them worthy...

Orc Chariot
No changes. Keeps spears and the option on 3rd crew member.

Black Orcs
Points dropped (or point drop), gained ItP

Savage ORcs
Savage orcs gain the impact-spear. It'S a unit upgrade that can be taken once. The unit deals D3 S5 impact hits (which deal D3 wounds at large creatures) as long as it has at least 1 rank of 5 models behind the first.. You have to nominate 1 model that causes the hits at the beginning of close combat.

Savage Boar Boys
Savage Boar Boys gain +1 attack from fighting with 2 handweapons, but they suffer casulties for dangerous terrain on a roll of 1-2.

Goblin Bosses (any kind) - no changes. They may NOT declare a Waaagh.

Goblin Shaman
Night Goblin Shaman now have magic shrooms (don't know what they are called) as a default loadout. they have to take one at east attempt to cast a spell. They add D6 on their casting attempt.
This is not counted a power dice and therefor may not trigger irresistable force. If the goblin rolls a 1 for the shroom he loses a wound on a roll of 4+ and the cast is automatically considered a miscast (meaning it fails) as long as he doesn't roll irresistable force with the power dice.

Goblins
Upgrade costs at the same price as skaven clanrats.
Nigh Goblins may get to pic either bows or spears for free instead.
Sneaky Gitz (those new chars) are treated as characters and may not leave the unit. They are hidden just as skaven/DE assassins, nut have to be revealed at 1st round of cc. they may be targetted individually.
Thay gain killing blow at first round of combat.
They have a S of 3, 2 A, WS 2.

Goblin Wolfriders
remain light cavallery with 4+ AS.

Goblin Chariots
the same, same options.

Rock Lobba - the same

Spear Chukka:
If you roll a 1 to hit you roll on the misfire chart of Stonethrowers from the rulebook.

Doom Divers
Fires like a Stonethrower, but still deals D6 S5 hits with no AS allowed.
You may hit several units with the doom diver theoratically, as you use his base (the winged guy on the skimemr base) to determine who's hit.

Spider-Riders
May move across obstacles and Buildings without penaltys, but not end their movement atop of them (or in them)
They can fight in buildings and keep all benefits from being mounted. Mount and rider count as 1 model.

Arachnarok Spider
Where to start?
ItP, causes Terror, Large Target, Stubborn, Fast Movement, Wallclimber (may move over buildings like Spider Riders), Poisoned attacks (spider only)

All attacs in CC are fought against the Spider. You cannot attack the goblin crew in any way. If it's mounted by a great shaman the shaman is hit by all ranged attacks on a roll of 5+

It has a Crew of 8 goblins armed with bows and spears.

Poisoned blow: befor rolling to hit with the spider you have to pick one of it'S attacks and roll that seperate. This attack deals multiple wounds (D6)

Netlobber is a Stone thrower with S 1(3), units hit suffer from always strikes last until the End of the spiders NEXT turn (3 rounds of cc totally). It may fire and move, but not march. Misfire means it just doesn't fire at all.

Shrine: +2 to channel for all friendly mages within 12", shaman on top gains Master of Lores

Fanatics: The same as before, only that they are counted as being in light cover.

Squigs: No characters may join squig herds.

Squig Rider
Cavallery, skirmishers. If you roll a triple 6 for movement, each squig causes impact hit (1)
Giant Cave Squig: A character mounted on a giant cave squig may join squig riders. Ig he does the unit may reroll their movement roll.

Squig fanatics:
S6, T4, W3.
They move 3D6 inches until they come in contact wit a unit. From there on they act like fanatics. Counting to be in light cover.

Work like fanatics, only that they deal 2D6 S6 armourpiercing attacks.


Trolls: Same as before
Stone Trolls: 5+ scaly save, MR (2)

River Trolls: as befor.

Snotlings: Special Coice.
Boom shroom: Boom shrooms are a thrown wapon that hits automatically and ignores armour saves.

snotling chariot
several upgrades, like dealing stronger impact hits, first impact hits ignore armour saves, more movement, etc.

Gorbad Ironclaw

His wapon grant him ASF, ignores Armour saves and causes multiple wounds (d3)
Works as General and BSB within 18 inches all the time
you may field as many biguns as you want with gorbad
as long as he lives all units within 18 inches from him get a bonus of his current wounds on their rolls on the animosity chart.

Azhag
Lvl 3 Wizard using lore of death
all orcs within 18 inches of azhag have to reroll failed animosity checks

Wurzhag
Lvl 4 wizard
Furry Squig: may store up to 1 power or dispel dice per (regarding who's turn it is) to be used in the next magic phase. (either as a power or dispel dice)
Has MR (3) and may reroll miscast rolls.
5+ wardsave through his warpaint
His mask contains the spell "Destructive Glare", see magic section later on.

Wurrzagh's Fury: Curse spell, 8+. all enemy casters within 12 " have to roll 1 d6. They are removed from play with no saves allowed on a roll of 6, including their mounts. For each killd wizard Wurrzhag gains 1 die in his furry squig, and the capacity for stored dice is increased by 1.

Grom
no change, but he may declare a Waaagh which affects all Goblin infantry or cavallery in adition to all orc units.

Skarsnik
Skarsniks weapon contains a bound spell, level 5: Deals D3 S6 hits with no armour saves allowed. Increased to D6 hits if he'S within 12 " to a night goblin horde.

At the beginning of the game roll a D6 for each emeny unit. On a roll of 6 they are delayed and arrive in their owners 1st turn via reinforcements.

Nightgoblin Units that rallied after chosing 'flee' may move after regrouping, as if they were light cavallery.

Snagla Magotspitta
Spider Cavallery character. (he's a hero choice, not an upgrade.)
he has poisoned attacks and dals multiple wounds (D3) - he has a one time thrown weapon with the same rule.
He has to join a unit of spider cavallery. They get hatred (Imperium).

Gitilla the Hunta
Wolfrider Character
He and his unit of wolf riderz gain +1 BS and may reroll flee and persuit rolls.
HE has a Sultiple shots (3) Bow

Grimgore Ironhide
Looses 2 Attacks and drops in points. Same weapon, same armour.
He has a choppa (and therefor S8 in first round of combat...)
He may declare a Waaagh!
He has to join a unit of Black Orcs, and no other character may join that unit.
The unit gains hatred (everyone, every last of 'em) and increases it's weapon skill by 1 (yes, that's for free)


Magic
I'm sorry, I don't know casting values.

The small Waaagh!
Sneaky thievery: After a small waaagh spell is succesfully cast (and not dispelled), roll a D6. You gain 1 powerdice on a roll of 5+, while your oponnent loses a dispel dice. if he has no more dispel dice, this has no effect.

Base spell: Naughty Stabbing
targetted unit within 12 inches gains armour piercing attacks. In adition they may reroll hits and wounds when they attack an enemy in the flank or rear.

1st spell: Destructive Glare
magic missile, 24". Deals 2D6 S3 hits, or if boosted, 3D6 S3 hits.

2nd spell: Gift of the Spider God
targetted friendly unit gets poisoned attacks, or the effect of exsisting poison is increased to 5+.

3rd spell: Itching
Targetted enemy unit reduces it's Movement and Initiative characteristics by D6 (minimum of 1). Units with the random movement rule reduce the dice rolled to determine their movement by D3 (and still suffer D6 penalty on their I score)

4: Gork will fix it:
Targeted enemy unit has to reroll all To hit, to wound and armour saves of 6.

5: Nightshroud.
casters unit is treated as being in light cover. All enemy units getting in b2b ontact with the affected unit have to take a test for dangerous terrain. May be expanded to all friendly units within 12".

6: Bad Moon's Curse
RiP, Magic Whirl. 3" template, moved 4D6 in a straight line away from the caster in a direction of his chosing. All models touched by the template have to pass a test on the following characteristic, or louse one wound with no AS allowed (roll a D6 to determine the characteristic):
1-2: Initiative
3-4: toughness
5-6: strength.
May be boosted to 5" template and characteristic of the wizard's chosing.


Big Waagh!
As long as there are more Orc units in CC than there are fleeing Orc units the strength characteristic of all spells from the big Waaagh is increased by 1.

Base Spell: Mork (or Gork)'s gaze: Draw a 4D6" line away from the caster. Each model touched suffers a S4 hit. May be boosted to 6D6

1st spell: Brainbursta: Pick one enemy model within LoS and 18". Targetted model gains 1 S5 hit. May boost range.

2nd spell: Gorks Fists: Caster gains +3A, +3 S and 6+ ward save. RiP.

3rd spell: Gorks hand:
Pick one model from the frst rank of targetted friendly unit. Place it with alignement of your chosing within 3D6 inches of former location, and arrange the unit in same formation around it. May be boosted to 5D6.

4th spell: Headbutt
Targeted enemy caster within 4D6 inches suffers a S4 multiple wounds (D3) hit withou AS. Range may be boosted to 6D6.

5th spell: Let's get going:
Affacts all friendly orc units within "d& inches. They may reroll to hit rolls in Close combat.

6th spell: Gorks Feet.
Place the Gork's Feet template (yes, it's back.) within 36 inches of the shaman, and scatter it D6 inches. all touched models suffer a S6 hit that causes multiple wounds (D3)

afterwards, roll a D6.
1: Gork Slippes (or was shoved by Mork) and stomps upon one of your own units
2-3: Gork Wanders off (spell ends)
4+: stomp again (either a different unit, or the same one.)
Redagavo Marukas 2011-02-10 22:18
Hordes-Trollbloods
WM-Khador
mk2:W-11,L-15
mk3:W-9,D-1,L-5
Infinity- Haqqislam,Morat Aggression Force
Malifaux-The Guild


Blogas apie miniatiuras :http://mwargaming.blogspot.com/
Saulius
Marukas parašė:
Na taip, bet musio lauke BO gali veikti vieni o troliam reikia aukles + BO dazniausiai naudoja baneri pvz +1A, arba flame baneri uz 10 tasku, tada troliai net atsikirsti nespetu. Pas Orkus troliai tik gera parama, uzteks su troliais padaryti cardza ir ragai, jie gribauja su visais 280 tasku...
Per paskutini zaidima su high elfais turejau 3 trolius, viena karta 6 sword masteriai sukapojo juos i misraine, atsikirst net nelabai sugebejau. O antra karta mano troliai tik islindo is kalvos ir juos supyle is visko kas saudo


Mūšio lauke daug kas gali veikti pavieniui, tik dažniausiai pavieniui nieko įpatingo nenuveiksi. Keli atvejai ne rodiklis. Su troliais kaip ir su viskuo reikia planuoti judėjimą ir laikyti juos sabo BSB ir Lordo akiratyje, o tai daryti labai lengva, kai centrinis būrys su jais, o troliai iš šonų. Papraščiausiai nereikia skirstyti pajiegų po visą stalą, tada priešas naudosis proga ir viską po vieną nugalės. Šiame žaidime labai mažai būrių, kurie pavieniui daro visą žaidimą. Niekas netrukdo tau naudoti Black Orcu, aš labai džiaugsiuosi kovodamas prieš tave, jei tu nenaudosi trolių.
Redagavo Saulius 2011-02-11 09:09
Just small amount of people know - what to do with freedom!!! Just few of us deserve real freedom!
Kauno WHFB Legato klubas
WHFB : Vampire counts 1000pt / Ogre Kingdoms 3000pt / Tomb Kings 2800pt / Dwarfs 3000pt / O&G 1500pt
DW : Russian coalition
Marukas
Kad pries tave nelabai verta naudoti trolius, tavo tomb kingai ar tik nedaro flaming ataku? Rolandas pastoviai sielojosi kad jo troliai net iki stalo vidurio nedaeina, o tomb kingai juos jau buna issaude kartu su visu Throgu O vat B.orkams bus nemotais teroras ir fearas
Hordes-Trollbloods
WM-Khador
mk2:W-11,L-15
mk3:W-9,D-1,L-5
Infinity- Haqqislam,Morat Aggression Force
Malifaux-The Guild


Blogas apie miniatiuras :http://mwargaming.blogspot.com/
Saulius
Troliams irgi Fearas vienodai, jie patys yra Fear. 8ed Fear ir Terror išvis yra net ne opcija, o tik tuščia vieta, kuriai suveikus, galima drąsiai įtraukti į labai retų atvejų sarašą, kaip sakykime Thorekas pirmame ėjime suskaldė savo kalvę.
Mano katapultos šaudo Fire atakomis, tas tiesa, bet visa kita nepavojinga, o iššaudyti viską man nesiseka net gerais atvejais. Čia taktinis žaidimas, jei negali visai išaudyti, tai sumažini iki tiek, kad nekeltų realios grėsmės. Atmink dvi katapultos, tai ne Dworfų ar Imperijos gunline.
Just small amount of people know - what to do with freedom!!! Just few of us deserve real freedom!
Kauno WHFB Legato klubas
WHFB : Vampire counts 1000pt / Ogre Kingdoms 3000pt / Tomb Kings 2800pt / Dwarfs 3000pt / O&G 1500pt
DW : Russian coalition
Marukas
Na matai Sauliau mano core orku ir goblinu geriausias LD yra 7, todel man ir fearas ir teroras yra gana reali gresme. O B.orkai su savo 8 Ld jau yra ziauriai gerai
Dar tavo katapultos daznai saudo po du suvius, todel pries tave troliu tikrai neimciau
Mano nuomone orku troliai yra gerai net labai, bet tik kaip suportas, daug tasku i juos sukisti nedrisciau, per daug rizikos. Troliai kaip inkaras warbosui... nei pacardzinsi nei kazkur nueisi, troliai iskart iskrenta is zaidimo.
Hordes-Trollbloods
WM-Khador
mk2:W-11,L-15
mk3:W-9,D-1,L-5
Infinity- Haqqislam,Morat Aggression Force
Malifaux-The Guild


Blogas apie miniatiuras :http://mwargaming.blogspot.com/
AKu
na galesi pamegint vienoki ir kitoki buda, pamatysi kas naudingiau o fire katapultas jei neklystu turi tik dvi rases tai TK ir dwarfai tad ju labai bijoti nereik
Kauno "Legatas" klubo prezidentas.
Kreipkitės, padėsiu

X-wing: just Scum & no villains
Infinity: CA
Niblit Groinstabber
Noreciau paklaust, kodel Black Orcs buvo nenaudojami, as bent daznai ju paimdavau ir be Grimgoro. Kaip buvo pasakyta, jei liks armed to the theef rulsas, tai Black Orkai bus labai naudojami. Aisku troliai irgi geras pasirinkimas, bet jir tures buti salia generolo ir patartina bsb. Man atrodo kad Rock Lobba tai liks nebereikalingas, nes Doom diveris bus daug naudingesnis, su juo bus nemazas sansas pagaut net vienisa modeli. Animosity tai grizo i praeita etapam cia siek tiek blogiau. Ir paskutinis dalykas, Goblinas su Loremaster rulsu, siek tiek jiuokingai skamba
Marukas
Cia apie magiskus daigtus, pora yra visai idomiu

Hi there first time poster! I got to look at the book today so I can fill you in about the magic items:

Battleaxe of the Last Waaagh! - (Weapon)
+d6 to Strength and Attacks, half that bonus as penalty to weapon skill

Basha's Axe of Stunty Bashin' - (Weapon)
+1 Strength and Attack, double that bonus plus fear vs Dwarves

Armour of Gork - (Armour)
+d3 Toughness (roll first time you are hit in the turn and that bonus stays for the entire turn), also gives Impact Hits (d6)

Lucky Shrunken Head - (Arcane Item)
Ability I cannot remember, also increases Savage Orc Warpaint ward save from 6+ to 5+, increases Wurrzag's to 4+. Savage Orc shaman or great shaman only.

Morks Spirit Totem - (Banner)
Unit gains Magic Resistance d6 (rolled first time the unit is hit by a spell, lasts the whole turn). Also no enemy magic items in base contact with bearer will work.

Spider Banner - (Banner)
Goblin BSB only (specifically says night goblins cannot take it). Unit gains Poisoned Attacks.

Bad Moon Banner - (Banner)
Night Goblin BSB only. Unit gains stubborn and soft cover. Models that charge into base contact with unit must make dangerous terrain test.

Skull Wand of Kaloth - (Enchanted Item)
At beginning of combat phase pick a model in base to base with user, Ld test or die no saves of any kind allowed. User also causes terror.


O cia psl. is knygos, galima pasiziureti heroju statistikas ir pan.
http://i723.photobucket.com/albums/ww235/b4zm/Other/OrcGoblinSummary.jpg

Dziugina , kad atsirado wolf raideriu bosas, gal vis tik jie taps naudingesni.
Redagavo Marukas 2011-02-12 14:02
Hordes-Trollbloods
WM-Khador
mk2:W-11,L-15
mk3:W-9,D-1,L-5
Infinity- Haqqislam,Morat Aggression Force
Malifaux-The Guild


Blogas apie miniatiuras :http://mwargaming.blogspot.com/
AKu
nesuprantu ko ten forume visi verkia kad nedaug itemu, itemai superniai, geriau turet maziau bet geru negu kai pas kaikuriuos visi sudas bet daug
Kauno "Legatas" klubo prezidentas.
Kreipkitės, padėsiu

X-wing: just Scum & no villains
Infinity: CA
Imperial
Walgis parašė:
nesuprantu ko ten forume visi verkia kad nedaug itemu, itemai superniai, geriau turet maziau bet geru negu kai pas kaikuriuos visi sudas bet daug


+1.



[center]King Undisputed! Respected! Saluted! And seen for the wonder I am! Yes, my teeth and ambitions are bared! Be Prepared! [/center]
Marukas
Siaip kiek skaitinejau uzsienio forumuose tai daug kas verkia, nes is esmes labai daug kas pasikeite

Katapulta pabrango 15 tasku
Tinklai night goblinu pabrango 10 tasku
Boar chariotas pabrango 5 taskais
Orkai paprasti pabrango 1 tasku, + pabrango full com. viso 25 boyz'ai su ful com pabrango 30 tasku... O jie ir taip buvo Shaize.... dabar bus brangus Shaize

Spear chukka gavo misfire...


Is tikrai geru burtu liko tik neblogi burtai...
Redagavo Marukas 2011-02-12 18:09
Hordes-Trollbloods
WM-Khador
mk2:W-11,L-15
mk3:W-9,D-1,L-5
Infinity- Haqqislam,Morat Aggression Force
Malifaux-The Guild


Blogas apie miniatiuras :http://mwargaming.blogspot.com/
Saulius
Gausi knygą, pažiūrėsime, kol kas problemų aš nematau, kad bent pusę rasių turėtų tai ką orkai.
Just small amount of people know - what to do with freedom!!! Just few of us deserve real freedom!
Kauno WHFB Legato klubas
WHFB : Vampire counts 1000pt / Ogre Kingdoms 3000pt / Tomb Kings 2800pt / Dwarfs 3000pt / O&G 1500pt
DW : Russian coalition
Niblit Groinstabber
Kažkaip viskas tapo dar labiau Random. Jei dar Spear Chukkai Misfire dave tai bėda. O su tai baneriai tai koks skirtumas koks BsB, jį galima įkišt į bet kurį junitą Reik laukt knygos, tada ir viskas išaiškės.
AKu
nu as tai ka matau kad shootingas above avarage bus, CC su troliais + voras ant kurio shamanas su tais zjbs weaponais above avarage, magija tikrai above avarage. kolkas atrodo labai nelogai. o kad warmachinos pabrango tai taip ir turi but 15 dar labai nedaug, as dabar wisas warmachinas vertinciau vos nedvigubai ju kainos. nes kai nusauna tavo Greater Deamon per viena suvi ir dar sugeba pasakyt ach labai jau cia brangu kazkaip neapsimoka, tai tyliu
Kauno "Legatas" klubo prezidentas.
Kreipkitės, padėsiu

X-wing: just Scum & no villains
Infinity: CA
Marukas
Na matai, orkam labai sunku daryti priesams nuostolius, goblinai apgailetini, paprasti orkai taip pat, tik gal leciau mirsta, troliai puse velnio, bet problema su ju valdymu, big uns'ai ir black okai dar pusetini bet mirsta taip pat greit kaip ir paprasti orkai (dabar pageres, atpigo 1pts) o war masinos ir chariotai buvo pigu ir gerai ir vienintelis patikimas dalykas, nu dar Grimgoras ...
O ka dabar gausi? gal is pradziu atrodo kad savage orkai nauji visai neblogai, nu taip papildoma ataka uz frenzi, BET! su 7 Ld tai reiskia kad 50% kad puldinesi visokius chaos warhounds ir panasiai, o tada gausi chardzus i sonus...
Pagerino snotlingus? su jais nelaimesi musio, gal nukalsi pora priesu ir sulaikysi 1 ejimui...
Na anksciau buvo visai nebloga antimagija 4 dispel dice... labai gerai. Dabar taip nebebus....
Magija atrodo neblogai.

Bet dingo oku ir goblinu fun, nes isimti visokie linksmi magiski daiktai...
Hordes-Trollbloods
WM-Khador
mk2:W-11,L-15
mk3:W-9,D-1,L-5
Infinity- Haqqislam,Morat Aggression Force
Malifaux-The Guild


Blogas apie miniatiuras :http://mwargaming.blogspot.com/
Double_Trouble
Nu ar visus idomius/linksmus dalykus isims tai tikrai abejoju ir tikrai manau isliks viena is smagesniu zaist rasiu, taip kad nepergyvenk, o realiai beveik isitikines esu, kad sustipres orkai ir goblinai, tad bus labiau competitive ir dazniau gales pergalem dziaugtis