Pasiūlymai.
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blackfishas | parašė 2011-06-02 08:36 |
![]() Žinutės: 2041 Prisijungė: 2007-08-06 |
kadangi nebuvo tokios temos,tai sukūriau naują. Ir iškart su klausimu/pasiūlymu ![]() kadangi kampanijos mūšiai žaidžiami ilgai ir jaučiamas šioks toks badas, gal atsirastų norinčių padalyvauti žaidžiant mažus (iki 100 pt) mūšius? turiu omeny a'la turnyro formatą, tik su laiko limitu savaitei-dviem. scenarijų turim (tik gal kaikuriuos reikėtu šiek tiek adapduoti), žaidėjų turim. gal būtu puiki proga galimiems naujokams susipažinti su sistema ir pabandyti? kolkas tik mintis,bet gal kažką pavyks iš to išgimdyt ![]() Redagavo blackfishas 2011-06-02 08:36 Malifaux - The Guild
Infinity - Aleph (Steel Phalanx) |
bonis | parašė 2011-06-02 08:47 |
![]() Žinutės: 118 Prisijungė: 2011-03-21 |
as birzeli ne. Veliau turbut mielai. Nors del 100 tasku man atrodo teraina ilgiau statyt gaunasi nei zaist ;] |
Niblit Groinstabber | parašė 2011-06-02 08:53 |
![]() Žinutės: 277 Prisijungė: 2010-09-24 |
Aš už, visąlaik galima ir išbandyt naujas misijas. |
blackfishas | parašė 2011-06-02 10:12 |
![]() Žinutės: 2041 Prisijungė: 2007-08-06 |
Boni, visada galima žaisti ant pusinio stalo.
Malifaux - The Guild
Infinity - Aleph (Steel Phalanx) |
null | parašė 2011-06-02 10:25 |
![]() Žinutės: 1444 Prisijungė: 2008-08-14 |
Palaikau iniciatyvą ir dalyvauju.
Blogas apie stalo ir miniatiūrų žaidimus http://kauliukai.blogspot.com/
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Mindaugas | parašė 2011-06-02 10:29 |
![]() Žinutės: 234 Prisijungė: 2008-01-06 |
aš irgi už, tik siūlyčiau iki 150pts..:> na bet čia kaip dauguma nuspręs:)
Be aware of all seeing eyezzz...
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blackfishas | parašė 2011-06-02 11:10 |
![]() Žinutės: 2041 Prisijungė: 2007-08-06 |
tuomet laukiam dar kažkiek ir reiks pamislyti apie startą (gal po rpgamtos?). kolkas galvoje formatas toks: visi sužaidžia su visais. pirmos 4ios vietos pusfinalyje ir likusios 2 finale. galimas ir mūšis dėl 3ios vietos. gal pradžiai reikėtų kokiam mėnesiui +/- ir be mokesčių (pabandymui), bet vėlgi - tai yra susitarimo reikalas. Malifaux - The Guild
Infinity - Aleph (Steel Phalanx) |
Necrontyr | parašė 2011-06-02 11:30 |
![]() Žinutės: 772 Prisijungė: 2007-04-20 |
Manau, rasčiau laiko. |
blackfishas | parašė 2011-06-09 10:18 |
![]() Žinutės: 2041 Prisijungė: 2007-08-06 |
taiginagivagina. reikalas po truputi juda, nors karščio bangos ir skystina smegenį. gal jau buvo postinta, o gal ir ne, bet... yra toks reikalas kaip mission roulette gal būt smagu šiam eventui padaryti tokį reikalą? mission roulette: after the initiative/deployment roll (and before any models are placed on the table), both commanders make two secret rolls on the mission roulette table below to determine their Primary and Secondary objectives. d6 roll: *1 - advance *2 - blockade *3 - degrade *4 - triangulate *5 - assessment *6 - collect (1) advance 1 vp for having none of your army in your deployment zone at game end 1 vp for at least 1/2 of your army starting points cost across the center line at game end 1 vp for having one or more of your models in the enemy deployment zone at game end (2) blockade 1 vp for having no enemy models in your deployment zone at game end 1 vp for having no enemy models across the center line at game end 1 vp for not going into retreat (3) degrade 1 vp for LT kill 1 vp for killing the highest point cost enemy model on the table, including camo markers 1 vp for killing a specialist (doctor, hacker, or engineer). only 1 vp is awarded regardless of the number of specialists killed. if the enemy army list does not include one of the above specialists, then an HI, TAG, or REM can provide this vp (4) triangulate 1 vp for each deployed orbital artillery beacon within 10" of a table corner. maximum of 3 vps available. only one can be deployed in your own deployment zone, the other two must be deployed in the enemy deployment zone. orbital artillery beacons: all models in your army carry one of these beacons. they are treated exactly like mines in every respect with these exceptions: they do not explode nor can they be destroyed. deploying a beacon is done exactly like deploying a mine. (5) assessment 1 vp for 'mapping' the enemy deployment zone 1 vp for having had LoF to 50% of the enemy army list (number of models, not cost) by game end (round up). or: 2 vps for having had LoF to every enemy model by game end mapping: a short skill requiring a normal wip roll. it can be ARO'd but cannot be used as an ARO. the model making this roll must be inside the enemy deployment zone to use the skill. (6) collect 1 vp for each cube/document acquired from an unconcious/dead enemy model, maximum of 3. one cube or document per unconcious/dead enemy model. (documents are on all enemy models that do not have cubes). removing a cube or document from an enemy model is a short skill requiring a normal wip roll. it can be ARO'd but cannot be done as an ARO. game length: 4 turns. missions are revealed at game end and vps are then calculated. Malifaux - The Guild
Infinity - Aleph (Steel Phalanx) |