Riga the BattleFields 2010 - WFB Tournament
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Conjurer |
posted 2010-02-09 16:40
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Posts: 45
Joined: 2009-01-19
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Welcome players and non players to the WFB Latvain tournamenr, which will happens 13-14 march in Riga.

The tournament rules will be taken from ETC 2010. WIll be 5 games, each game will have it is own scenario. The playing price costs: 10Euro or 7 Ls.
Schedule:
Saturday 09:00 Registration 09:30 - 12:30 First game 12:30 - 12:50 Break 12:50 - 15:50 Second game 15:50 - 16:30 Break 16:30 - 19:30 Third game 19:30 End of first day
Sunday 10:00 - 13:00 First game 13:00 - 13:40 Break 13:40 - 16:40 Second game 16:40 End of second day / rewarding
Tournament place will be in Riga 71 school (Grivas iela 26). GoogleMap coordinates: 56.963813,24.048429
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Conjurer |
posted 2010-02-09 16:41
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Posts: 45
Joined: 2009-01-19
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Rosters and questions please send to Conjurer: +371_26_555_973 (conjurer_1979@yahoo.co.uk)
Will be 3 prizes for first 3 places. Also will be prize for the best army painting and indepent prize for best looking army.
The points will be calculated so: Scoring System: Massacre 20 Solid victory 17 Minor victory 13 Draw 10 Minor lost 7 Solid lost 3 Massacred 0
At this year, the painting bonus will be more simple and less. Additional painting bonus will have those armies - which are fully painting at least 3 colors, that means +5 points to the points sum. In case of the similar points amount - the place will be depends from victory points difference.
Wysyvig is welcome, but not obligatory. Proxy is prohibited.
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Conjurer |
posted 2010-02-09 16:42
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Posts: 45
Joined: 2009-01-19
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ETC Rules (except skaven and new beastmen restrictions):
Army Restrictions for the European Team Championship
- Armies cannot be duplicated. - Armies are 2000/2250/2600 points. - No characters that are: special, named or Albion - No DoW or RoR in non-DoW armies . (OK may use Rhinox Cav) - No SoC armies.
The ladder system: All armies are divided into three categories; A, B and C. Category A armies are limited to 2000pts, B to 2250pts, C to 2600pts
When calculating victory points at the end of the game, once you have the result, then add 10% to any category A army's losses rounding off as normal. Any category C army would conversely have its losses reduced by 20%
Category A (2000pts) Demons of Chaos
Category B (2250pts) Dark Elves Vampires Empire Lizardmen Skaven (to be confirmed end of February) Bretonnia Chaos Dwarfs Dwarfs High Elves Warriors of Chaos Tomb Kings Wood Elves
Category C (2600pts) Beastmen (to be confirmed end of April) Ogre Kingdoms Orcs & Goblins Dogs of War
General composition rules:
- Band C Armies may have 6 Special and 4 Rare Choices. - Max. 1 of each rare choice (Max.2 of each for High Elves) - Max. 2 of the same Special choice - Max. 3 of the same Core choice, except ranked infantry without missile weapons and beast herds. - Max. 3 chariots (incl. characters and units). - Max. 3 units of flyers (incl. characters) - Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots). - Max. 5 warmachines. - Max. 9 PD in an army *
*Magic description You can use a maximum of 9 power dice in each magic phase. Each bound spell you use count as 1 power dice, all following bound spells used in the same turn counts as 2 power dice.
Every ability that grants the bearer complete knowledge of a single lore counts as one power dice in each magic phase.
All dice you would not normally generate, such as Focused Rumination Slann free dice, Skaven warpstones, night goblin mushrooms, power of darkness etc., also count in the total number of dice you can use in a magic phase.
Tomb Kings count each dice they use for a spell as 1 power dice and casket of souls counts as 2 dice total. They can not chose not to use all the dice when casting an incantation, for example a Liche Priest can’t choose only to use 1 dice on a spell. You can how ever choose not to cast a spell with a model. The 2 basic power dice all armies get only counts if they are used to dispel RIP spells with.
Max 10 dispel dice per army. First dispel scroll (and similar working items) you have in your army counts as 1 dispel dice, in EACH magic phase. The second and all other scrolls, counts as 2 dispel dice in each magic phase. So if you have 3 scrolls you can use a maximum of 5 dispel dice each magic phase. Dice from magic resistance does count in this maximum. Being allowed to reroll your dispel dice every turn counts as 1 dispel dice.
Dice removed by the Chaos Dwarf Chalice of Darkness count as dice used. You remove 3 power dice, you can use only 6 more in your magic phase.
Race specific: DAEMONS OF CHAOS - All Greater Daemons count as an additional hero choice; Herald BSB may take either daemonic gifts or a daemonic icon, not both; Daemonic Gifts may not be duplicated (except for Spellbreakers); Horrors are limited to 0-2. DARK ELVES -Max. 35 repeater crossbows in the army; Max. 8 shades per unit; Max. 2 flying units or characters; Assassins after the first take a hero choice; Pendant of khaleth takes a hero choice; Ring of hotek takes a hero choice; Max. 1 Large Target; Max. 1 Rare choice EMPIRE - Steam Tank counts as 2 rare choices; Max. 3 Wizards (Including the Arch Lector) LIZARDMEN - Characters mounted on Stegadons also use the relevant special or rare slot; Max. 6 Terradons in army (excl. characters); All disciplines taken after the third count as an additional hero slot (Slann BSB counts as 1, Becalming Cogitation as 2 Disciplines); max. 2 Stegadons of any type ORCS & GOBLINS - Max 6 goblin fanatics. VAMPIRE COUNTS - The Drakenhoff banner counts as an additional hero choice; The Helm of Command counts as an additional hero choice; Each +1 to cast in the army counts as 1 powerdice in each phase. Max. 5 Cairn Wraiths WOOD ELVES - Treeman Ancient counts as Treeman.
Additional links ETC Rules Rules description
Edited Conjurer 2010-02-09 16:43
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Conjurer |
posted 2010-02-09 16:43
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Posts: 45
Joined: 2009-01-19
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ETC Rules (except skaven and new beastmen restrictions):
Army Restrictions for the European Team Championship
- Armies cannot be duplicated. - Armies are 2000/2250/2600 points. - No characters that are: special, named or Albion - No DoW or RoR in non-DoW armies . (OK may use Rhinox Cav) - No SoC armies.
The ladder system: All armies are divided into three categories; A, B and C. Category A armies are limited to 2000pts, B to 2250pts, C to 2600pts
When calculating victory points at the end of the game, once you have the result, then add 10% to any category A army's losses rounding off as normal. Any category C army would conversely have its losses reduced by 20%
Category A (2000pts) Demons of Chaos
Category B (2250pts) Dark Elves Vampires Empire Lizardmen Skaven (to be confirmed end of February) Bretonnia Chaos Dwarfs Dwarfs High Elves Warriors of Chaos Tomb Kings Wood Elves
Category C (2600pts) Beastmen (to be confirmed end of April) Ogre Kingdoms Orcs & Goblins Dogs of War
General composition rules:
- Band C Armies may have 6 Special and 4 Rare Choices. - Max. 1 of each rare choice (Max.2 of each for High Elves) - Max. 2 of the same Special choice - Max. 3 of the same Core choice, except ranked infantry without missile weapons and beast herds. - Max. 3 chariots (incl. characters and units). - Max. 3 units of flyers (incl. characters) - Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots). - Max. 5 warmachines. - Max. 9 PD in an army *
*Magic description You can use a maximum of 9 power dice in each magic phase. Each bound spell you use count as 1 power dice, all following bound spells used in the same turn counts as 2 power dice.
Every ability that grants the bearer complete knowledge of a single lore counts as one power dice in each magic phase.
All dice you would not normally generate, such as Focused Rumination Slann free dice, Skaven warpstones, night goblin mushrooms, power of darkness etc., also count in the total number of dice you can use in a magic phase.
Tomb Kings count each dice they use for a spell as 1 power dice and casket of souls counts as 2 dice total. They can not chose not to use all the dice when casting an incantation, for example a Liche Priest can’t choose only to use 1 dice on a spell. You can how ever choose not to cast a spell with a model. The 2 basic power dice all armies get only counts if they are used to dispel RIP spells with.
Max 10 dispel dice per army. First dispel scroll (and similar working items) you have in your army counts as 1 dispel dice, in EACH magic phase. The second and all other scrolls, counts as 2 dispel dice in each magic phase. So if you have 3 scrolls you can use a maximum of 5 dispel dice each magic phase. Dice from magic resistance does count in this maximum. Being allowed to reroll your dispel dice every turn counts as 1 dispel dice.
Dice removed by the Chaos Dwarf Chalice of Darkness count as dice used. You remove 3 power dice, you can use only 6 more in your magic phase.
Race specific: DAEMONS OF CHAOS - All Greater Daemons count as an additional hero choice; Herald BSB may take either daemonic gifts or a daemonic icon, not both; Daemonic Gifts may not be duplicated (except for Spellbreakers); Horrors are limited to 0-2. DARK ELVES -Max. 35 repeater crossbows in the army; Max. 8 shades per unit; Max. 2 flying units or characters; Assassins after the first take a hero choice; Pendant of khaleth takes a hero choice; Ring of hotek takes a hero choice; Max. 1 Large Target; Max. 1 Rare choice EMPIRE - Steam Tank counts as 2 rare choices; Max. 3 Wizards (Including the Arch Lector) LIZARDMEN - Characters mounted on Stegadons also use the relevant special or rare slot; Max. 6 Terradons in army (excl. characters); All disciplines taken after the third count as an additional hero slot (Slann BSB counts as 1, Becalming Cogitation as 2 Disciplines); max. 2 Stegadons of any type ORCS & GOBLINS - Max 6 goblin fanatics. VAMPIRE COUNTS - The Drakenhoff banner counts as an additional hero choice; The Helm of Command counts as an additional hero choice; Each +1 to cast in the army counts as 1 powerdice in each phase. Max. 5 Cairn Wraiths WOOD ELVES - Treeman Ancient counts as Treeman.
Additional Links: ETC Rules Rules description
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Conjurer |
posted 2010-03-08 18:00
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Posts: 45
Joined: 2009-01-19
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Skaven restriction now is available by ETC:
SKAVEN: Max. 3 large targets (Hell Pit Abomination and Doomwheel count as 2 each; HPA also counts as 2 rare slots); for each unit of Clanrats/Stormvermin you may have up to 1 unit each of Skavenslaves, Rat Swarms and Giant Rats; Stormbanner is BSB only; Doom Rocket, Poison Wind Mortar, Jezzail units and a Doomweel count as warmachines
If any wants to join to our tournament, please register, very little time till begining.
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