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Infinity kampanija
null
Radau čia dar tokį įdomų bendruomenės prigalvojimą - taisykles "Infinity" kampanijai. Dalinuosi linku:

http://docs.google.com/View?id=dd8tcks_0cpbvcwv5

O čia ir turinys:

RUNNING THE CAMPAIGN

Before the campaign begins:

1. Construct a 500 point roster from your faction of choice. You will be selecting your armies for individual battles from this roster of troops. The following army selection rules apply:

o You must select and pay for Hackers, Doctors, Paramedics, Engineers and Lieutenants as normal (we'll call them 'specialists').
o You must select and pay for remotes and TAGs as normal.
o For all other troops, take the cheapest possible option in their equipment lists (we'll call them 'basic troopers').
o You must have 1 Lieutenant for every 10 models on your roster (or part thereof).

2. Each army automatically begins with one asset:

* Nomads: Orbital Facilities
* PanOceania: Political Clout
* Yu Jing: Political Clout
* Haqqislam: Silk Import
* Ariadna: Teseum Stockpiles (or, as an alternative, just allocate Ariadna 3 random assets)
* Combined Army: special rules apply – see Additional Rules

3. Construct a deck containing two assets for each player in the campaign (not including any Combined Army players). This deck may not contain any resources that have already claimed, but may contain duplicates if necessary. Players then take turns drawing two additional assets each. Re-draw if a player pulls out any duplicates.

For example: Matt, Pete, Adrian and Nick are playing Combined Army, Yu Jing, Nomads and Haqqislam respectively. They construct an asset deck containing 1 Satellite Network, 1 Robotics Lab, 1 Spy Network, 1 Religious Support, and 2 Supply Lines.

4. All factions, except the Combined Army, begin in a state of Cease Fire with each other. See the Additional Rules, below.

5. Determine how long the campaign will run.

Before each game:

1. Find an opponent! Decide who is the attacker and who is the defender in any mutually agreeable fashion. The default assumption is that each player will roll a d20, and the player who rolls highest becomes the attacker.

2. The attacker decides whether a Raid or a Battle will be fought, and chooses which enemy asset he will target. Choose the scenario by any mutually agreeable method – players are encouraged to pick something appropriate to the asset being targeted.

o Raids: points total 200 or less. If the attacker wins the raid, the defender loses the use of the targeted asset until after his next game. If the defender wins, he has repelled the raid, and suffers no ill effects!
o Battle: points total 200 or more. If the attacker wins the battle, he permanently takes control of the targeted asset. The defender loses it permanently. If the defender wins, he repels the attackers, and suffers no ill effects.

3. Choose a points total and build armies. Armies must be built from the available troops on your roster, and follow all the usual rules for army building, plus any additional restrictions imposed by your assets (or lack thereof). Basic troopers may be equipped in any way permitted by their army list entry, paying the appropriate point and SWC cost. Note that basic troopers may never be upgraded to specialists. If you are unable, for whatever reason, to field a Lieutenant, you must nominate a Sergeant. This model follows all the rules for Lieutenants, but does not grant an additional order to the order pool.

For example, Nick's Haqqislam army roster contains 4 Ghulam Infantry (taking 13 points each from the army roster's total of 500). In a battle against Pete's Yu Jing, he decides to equip one of his Ghulams with a Panzerfaust (costing 16 points and 0.5 SWC) and one with an HMG (costing 21 points and 1 SWC). He brings one additional Ghulam with standard equipment (costing 13 points and 0 SWC). He could not upgrade the last remaining Ghulam to a Hacker or a Doctor, because they are specialists.

Fight!

After each game:

1. Determine which members of your army survive. Doctors, Medkits, Automedkits and Regeneration have one last chance to save any Unconscious models; if they fail the appropriate roll, the model is Dead. If no Doctors or Medkits are available, all Unconscious models automatically move to Dead. All surviving models will regain any lost Wounds before the next battle.
2. One Dead model with a Cube that was not disabled during the game may be resurrected. Remove all other Dead models from your roster. Their points are not lost, but cannot be spent on replacement troops until you have played at least one more game.
3. Models with STR instead of Wounds must be repaired by a model with the Engineer skill. Engineers have one last chance to save any Unconscious models with STR. If they fail the WIP roll, the structure is destroyed. Similarly, if no Engineers are available, all Unconscious models with STR are destroyed automatically. All surviving models with STR regain any lost STR before the next battle.
4. Exchange territories or note that they cannot be used next game as required.

At the end of the campaign:

1. The player with the largest number of assets wins! In the case of a tie, have a big final battle to determine who the winner is.

Additional Rules

Cease Fires and the O-12:

1. All factions (except the Combined Army) begin the campaign in a state of cease-fire with each other.

2. As long as two factions are in a cease-fire, the O-12 will monitor all Battle level conflicts between them. When the O-12 is monitoring a conflict, armies suffer -1VP per use of a weapon or piece of equipment forbidden by the Concilium Convention. These weapons and equipment are Chain Rifles, E/Marats, E/Maulers, E/Mitters, Flamethrowers, Monofilament Mines, Nanopulsers, and Shotguns, plus Double Action, Electromagnetic, Explosive, T2, Shock, and Viral Special Ammunition.

3. At any stage, a player may declare war against another faction. The O-12 will not monitor any battles between the two factions at a war. Furthermore, the O-12 will not monitor any battles in which the faction which declared war is attacked. If the faction which declares war attacks any faction he is not at war with, the O-12 will still monitor the conflict.

For example, Nick's Haqqislam declare war on Pete's Yu Jing. The O-12 will not monitor any conflicts between Haqqislam and Yu Jing. If Adrian's Nomads take the opportunity to attack Haqqislam, the O-12 will not monitor the conflict. However, if Nick's Haqqislam attack Adrian's Nomads, they will be monitored by the O-12.

4. If a player wishes to return to a state of cease-fire, he must offer reparations to the player against whom he declared war. He grants that player the use of one of his assets (and therefore loses access to it himself) for the next battle. The player being offered reparations chooses which territory is affected.

The Combined Army:

1. The Combined Army ignores many of the rules above. The O-12 never monitors conflicts with the Combined Army, and the Combined Army is never affected by army list restrictions due to assets.

2. Instead of randomly selecting assets, Combined Army players begin with three Beachheads. Each Beachhead grants them a +1 bonus to the d20 roll to determine who is the attacker in a battle.

3. The usual rules apply for Raids:

o If the Combined Army is the attacker and wins, the opponent loses the use of the targeted asset for one game.
o If the Combined army is the defender and loses, he loses the use of one of his Beachheads for one game.

4. New rules apply for Battles:

o If the Combined Army player is the attacker and wins, instead of gaining the use of his opponent's asset, he gains an additional Beachhead.
o If the Combined Army player is the defender and loses, one of his Beachheads is permanently removed from the campaign.

Assets

Political Clout

After army selection, but before deployment, the Lieutenant of an army with Political Clout may make an appeal to the O-12. Make a WIP roll for the Lieutenant. If successful, he may shift the O-12 status for this game only (i.e. if they are monitoring the conflict, he convinces them to leave. If they are not monitoring the conflict, he brings them in). This is the only way the O-12 can be brought in to monitor raids.

Suggested scenarios: assassinating a key official, broadcasting embarrassing dirt, place false or incriminating information.

Orbital Facilities

Without Orbital Facilities, you may not make use of Airborne Deployment Level 3: Combat Jump. You may still make use of lower levels of Airborne Deployment.


Suggested scenarios: boarding actions, assaulting a space-port, shooting down aerial transports.

Silk Monopoly

If your Lieutenant survives the battle, he may make a plea to the army hierarchy for one of his comrades. Make a WIP roll for the Lieutenant. If successful, you may resurrect a second Dead warrior with an undamaged Cube.

Suggested scenarios: heists, dropping contaminants in the Silk supply, assassinating key chemists or doctors.

Teseum Stockpile

In a Battle, one model in your army with a Rifle or a Shotgun may upgrade it to carry T2 ammunition free of charge. In a Raid, one model in your army with a Rifle or a Shotgun may upgrade it to carry T2 ammunition free of charge if your Lieutenant succeeds at a WIP roll before the battle begins (to convince the hierarchy that the mission is worthwhile enough to warrant the use of valuable Teseum).

Suggested scenarios: heists, destroying mining or storage facilities, intercepting transports.

Spy Networks

This asset activates after armies have been prepared for a game, but before the game begins. Choose one model from your army list that isn't participating in the coming battle. Make a PH roll for it. If you succeed, your opponent must remove one model from his army (it is delayed, misdirected, battle plans are stolen, whatever). The player who lost the model chooses who is left behind. Points spent on the excluded model may be re-spent, although no other changes to the army list are permitted.

Suggested scenarios: killing enemy spies, intercepting enemy transmissions, slipping counter-intelligence operatives into enemy territory.

Religious Support

If you do not possess Religious Support, the AVA of all Religious troops in your army is halved (round down). You may include one AVA 1 Religious troop in Battle games. Religious Lieutenants are excluded from this AVA penalty. If Ariadnan armies draw this asset, re-draw.

Suggested scenarios: blowing up the churches/mosques/monasteries, assassinating key religious leaders.

Robotics Lab

Without a Robotics Lab, halve (round down) the AVA of all remotes and TAGs. You may take one AVA 1 remote or TAG in a Battle.

Suggested scenarios: intercepting key parts shipments, destroying the research lab, detonating an EMP to scramble construction plans on the lab networks.

Satellite Networks

Intelligence from Satellite Networks grants the possessor +1 to any rolls to determine who is the attacker and who is the defender in a game.

Suggested scenarios: hacking the satellite networks, intercepting key transmissions, launching a diversionary attack to distract the enemy from your real objective.

Supply Lines

Without Supply Lines, you can only spend half of your SWC on heavy weapons. Heavy weapons are HMGs, Sniper Rifles, Missile Launchers of any type, Panzerfausts, Spitfires and Grenade Launchers of any type.

Suggested scenarios: hijacking enemy transports, destroying ammo dumps, heists.

Local Support

In scenarios where you are the attacker, you may grant one Light Infantry figure the Inferior Infiltration skill.

Suggested scenarios: assassinating key local supporters, disrupting public demonstrations, embarrassing hazing incidents
Blogas apie stalo ir miniatiūrų žaidimus http://kauliukai.blogspot.com/
Mindaugas
Labai smagiai čia viskas atrodo, bet įdomu kiek žaidžiančių atsirastų :?
Be aware of all seeing eyezzz...
null
Nežinau, bus matyt.

Tuo tarpu čia dar padedu naują nuorodą į Random Mission generatorių:
http://sites.google.com/site/randommissiongenerator/home
Blogas apie stalo ir miniatiūrų žaidimus http://kauliukai.blogspot.com/
null
Kolegai,
turiu vieną idėją ir norėjau pasitarti su Jumis dėl jos realizavimo / aktualumo.

Kadangi kol kas labai abejoju dėl platesnės, ilgalaikės kampanijos perspektyvų, kilo sumanymas surengti pasakojamąją a.k.a naratyvinę kampaniją.

Viskas vyktų taip:
- yra fabula,
- kuri pildoma ir koreguojama atsižvelgiant į kampanijos eigą,
- t.y. žaidėjų pergalės ar pralaimėjimai lemia, kurlink viskas pasisuks,
- visam paradui diriguoja meistras,
- kuris reguliariai parašo, kas nutinka žaidimo istorijoje ir
- nurodo, kuriam žaidėjui su kuriuo reikėtų kautis ir pagal kokį scenarijų.

Sužaidžiam maksimum penkis scenarijus, suskaičiuojam taškus, skelbiam istorijos pabaigą ir kampanijos nugalėtoją.

Vienam mūšiui sužaisti, manau, pakaktų dviejų savaičių. Dar kelių dienų reikėtų meistrui, kad atnaujintų istoriją ir paskirstytų žaidėjus poromis bei nurodytų scenarijus.

Taigi klausimai:
- ar Jums būtų įdomu sudalyvauti?
- kas tokie ir už ką planuotumėte/norėtumėte žaisti?
- jei susitartume, tai kada startuojame? Vasarą? Ar laukiam rudens?
Blogas apie stalo ir miniatiūrų žaidimus http://kauliukai.blogspot.com/
blackfishas
sure, būt labai interesna, ale ne vasarai tokie dalykai:)
Malifaux - The Guild
Infinity - Aleph (Steel Phalanx)
Mindaugas
aš už:) vasara kogero tūnosiu Vilniuje, tai man vienodai rudenį ar vasarą tai vyks..
Be aware of all seeing eyezzz...
374
Aš už, tik nesinorėtų labai suslėgto tvarkaraščio, Vasara visgi
البوراك المجد
exonn
Aš irgi būčiau už, tik man turbūt nesigautų taip jau reguliariai sužaist Vilniuje, bet su kauno hebra manau gal ir pavyktų, na bet čia jau kaip meistras sugalvos, o dėl laiko tia taip pat riktų kažkokio didesnio liberalumo. Gal tarkim iškarto paskirti 2 kovas kurios turi buti sužaistos per mėnesį ?
magyar
Aš be abejo UŽ. Reikia tik lankstaus grafiko ir, jo, manau dviejų mūšių per mėnesį pakaktų.


Abliatyvas cum Infinityvas
Teisybė, vasarą nesinorėtų stipriai įsipareigoti, tačiau, idant šarnyrai ir mikroschemos neapdulkėtų, treniruotis reikia.

Aš už

Būčia už save - Garuda Power
Hu ha!
null
Mano skaičiavimais, būtų vienas, daugiausiai - du mūšiai per mėnesį. T,y, dvi savaitės mūšiui (susiderinti, susitikti, sužaisti, raportuoti) plius savaitė man apibendrinti rezultatus, sugalvoti, kaip ir kas vyksta toliau ir parengti scenarijus kitiems mūšiams. Taigi grafikas tikrai neintensyvus.
Blogas apie stalo ir miniatiūrų žaidimus http://kauliukai.blogspot.com/
null
Taigi penki žmonės už kampanijos pradžią vasarą ir vienas, kaip suprantu, nelabai už vasarą

Ar Jums, gerbiamas Starfishai, būtų visiška "bankė" sužaisti porą-trejetą mūšių liepą ir rugpjūtį? B)
Blogas apie stalo ir miniatiūrų žaidimus http://kauliukai.blogspot.com/
blackfishas
net neįsivaizduoju iš tikro galime bandyti (vardan lyginio skaičiaus:)). tikiuosi darbai labai neužspaus ir bus galima skirti dieną į porą savaičių
Malifaux - The Guild
Infinity - Aleph (Steel Phalanx)
null
Puiku. Tuomet artimiausiu metu paskelbsiu registraciją ir tikslesnę info.
Blogas apie stalo ir miniatiūrų žaidimus http://kauliukai.blogspot.com/
magyar
Liuksinė 2-oji prologo dalis :). Gerai susiskaito.


null
Dėkui

Liko visai nedaug...
Blogas apie stalo ir miniatiūrų žaidimus http://kauliukai.blogspot.com/
blackfishas
Ačiū už trečiąją
Malifaux - The Guild
Infinity - Aleph (Steel Phalanx)
magyar
Hehehe, nr.4 irgi gerulis. Shjort pobjeri... Thumb up, dieną tikrai praskaidrina :).
Edited magyar 2010-07-01 14:24


null
Ačiū, smagu, kad patiko

Bet pasakas į šalį. Netrukus paskelbsim misijas
Blogas apie stalo ir miniatiūrų žaidimus http://kauliukai.blogspot.com/
Mindaugas
samdiniai leidžiami?
Be aware of all seeing eyezzz...