Klausimėlis
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Vaider | posted 2012-06-21 18:10 |
![]() Posts: 419 Joined: 2009-12-14 |
Sveiki, surinkau Chaos Knight'us, bet žiūriu, kad nelabai jie padaro Rank be tarpų tarp bazių, stori rupūžės. Ar galima žaidžiant jų kokių penkių būrį laikyti išstačius su 1~2mm tarpais vienas nuo kito, skaitant, kad čia paprastas 5 model Rank? Ar čia jau gaunasi kažkoks netyčinis modelling for advantage, ir būčiau apkaltintas bandymu kontaktuoti su kuo didesne priešo unit'o dalimi? Warhammer 40,000 - Space Wolves ~3000pts, Orks ~750pts
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AKu | posted 2012-06-21 18:20 |
![]() Posts: 1778 Joined: 2010-03-15 |
frendly gamuose ir Lietuvos turnyruose nemanau kad daug kas kreiptu demesi, bet internationaluose tau jau nekas butu manau.
Kauno "Legatas" klubo prezidentas.
Kreipkitės, padėsiu ![]() X-wing: just Scum & no villains Infinity: CA |
Vaider | posted 2012-06-21 18:25 |
![]() Posts: 419 Joined: 2009-12-14 |
Gerai tada, kad pastaruosiuose neplanuoju dalyvaut :))
Warhammer 40,000 - Space Wolves ~3000pts, Orks ~750pts
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Batma | posted 2012-06-21 18:46 |
![]() Posts: 1658 Joined: 2007-07-02 |
Turnyruose tau irgi niekas nieko nesakys, nes jie pagal taisykles privalo būti ant 25mm pločio bazės. GW nevykėliai niekaip nesugeba normalių bazių padaryti, visos cavalry bazės milimetru siauresnės |
lostangel | posted 2012-06-21 18:52 |
![]() Posts: 1050 Joined: 2007-11-07 |
pegasu riteriu tokie dideli sparnai kad pagal dabartinius rulsus kur turi buri 0.5 tarpas tarp skirmish modeliu nera imanoma sustatyt net visaip sukiojant. realai buna kazkur 1.5 tarpas kad burys lygiai stovetu.. lt niekas nesikabineja beveik (iskyrus gerb. Imperial) WHFB games 4, 6, 7, 8 edicijos
Bretonnia 6000 pt Demons of Chaos 8000 pt For the Lady |
Marukas | posted 2012-06-21 20:10 |
![]() Posts: 3143 Joined: 2010-09-09 |
Galima viena kita modeli ant kalnelio sukelti, tada turetu graziai susirikiuoti, pas mane buvo ta pati problema su boar boyz, pora orku uzklijavau ant kalnelio padaryto is kamstines dangos ir viskas ok ![]() Hordes-Trollbloods
WM-Khador mk2:W-11,L-15 mk3:W-9,D-1,L-5 Infinity- Haqqislam,Morat Aggression Force Malifaux-The Guild Blogas apie miniatiuras :http://mwargaming.blogspot.com/ |
Dzonis | posted 2012-11-15 19:46 |
![]() Posts: 57 Joined: 2009-06-18 |
Sveiki, skaitinedamas taisykles WH Fantasy uzkliuvau uz niuanso. Rasoma kad puolant buri, galima apsaudyti STAND AND SHOT, klausimas butu, jei sia funkcija atlikus puolantyji apsaudyciau sakykim labai skaudziai ir prarastu ta 25% savo burio, tai turi imti PANIC testa ar nereikia?Beje jei ima panic testa ar gali toliau vadinamai pulti ir i artima kova suarteti ar turi kitaip elgtis, pvz. begti(FLEE) ACIU is anksto uz pagalba siuo klausimu ![]() WH40K : [Space Orks 3K] [Space Marines(Ultra) 4K] [Tyranids 4K] [TAU 4K]
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lostangel | posted 2012-11-15 20:20 |
![]() Posts: 1050 Joined: 2007-11-07 |
panika reikalinga, jeigu neislaikai, begi, nuo tos viekur prasidejo charge
WHFB games 4, 6, 7, 8 edicijos
Bretonnia 6000 pt Demons of Chaos 8000 pt For the Lady |
Dzonis | posted 2012-11-15 20:36 |
![]() Posts: 57 Joined: 2009-06-18 |
tai jei praeina PANIC testa tai galima pulti toliau kaip priklauso pagal visas ktas taisykles ar yra irgi kokios isimtys siam atvejui ? ![]() WH40K : [Space Orks 3K] [Space Marines(Ultra) 4K] [Tyranids 4K] [TAU 4K]
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AKu | posted 2012-11-15 20:57 |
![]() Posts: 1778 Joined: 2010-03-15 |
ne nera, pries jam ridenant ar pasiekia chargas tu padarai shooting atakas, jei uzmusi daugiau nie 25 proc jis daro panic testa, jei prameta fleeina, jei islaiko ridena kauliukus ir ziuri ar pasiekia chargas ![]() Kauno "Legatas" klubo prezidentas.
Kreipkitės, padėsiu ![]() X-wing: just Scum & no villains Infinity: CA |
Marukas | posted 2012-12-11 13:58 |
![]() Posts: 3143 Joined: 2010-09-09 |
Kadangi tema "klausimelis" tai bus i tema ![]() AR DAROM WHFB turnyra sausio menesi? kiek zinau buna visokiu sesiju metas ir panasiai, bet ar butu norinciu ???? Hordes-Trollbloods
WM-Khador mk2:W-11,L-15 mk3:W-9,D-1,L-5 Infinity- Haqqislam,Morat Aggression Force Malifaux-The Guild Blogas apie miniatiuras :http://mwargaming.blogspot.com/ |
Kronas | posted 2012-12-11 20:02 |
![]() Posts: 1464 Joined: 2007-04-16 |
Studentai neturi šlamančių, kad žaist WH ![]() Darom ![]() If you kill one man you are murderer.
If you kill ten you are a monster. If you kill a hundred you are a hero. If you kill ten thousand you are a conqueror! Boyar Aleksandr of Kislev |
AKu | posted 2012-12-11 20:34 |
![]() Posts: 1778 Joined: 2010-03-15 |
As zaidziu ir studijuojiu :cyoot:
Kauno "Legatas" klubo prezidentas.
Kreipkitės, padėsiu ![]() X-wing: just Scum & no villains Infinity: CA |
Sir_Vicious | posted 2012-12-11 20:53 |
![]() Posts: 332 Joined: 2008-01-22 |
Darom, as irgi noriu pagaliau pasijungti, tuo labiau turnyras geras paskatinimas dazyti ![]() Blood calls out to blood, so they say. Let us spill that of our enemies with all due haste, that we may hear its cry all the clearer.
WH40K - Blood Angels Infinity - Yu Jing |
Marukas | posted 2012-12-12 07:37 |
![]() Posts: 3143 Joined: 2010-09-09 |
Tai OK, jau pora norinciu yra, tai kaip ir darom ![]() Ideja del scenarijaus, kadangi dabar yra ziema tai ne nuostabu, kad ir i warhammerio pasauli atejo ziema ![]() Here are some suggestions and ideas for playing your game on a frozen lake - feel free to use any or all of the suggestions, or even add some of your own! • No scenery other than additional hills can be placed on the board. Hills count as islands and are treated as open ground so none of the extra rules for ice-covered areas mentioned below affect these areas. • In the rules below we make reference to models being 'lost under the ice'. This is when a model falls through a crack in the ice, doomed to be lost in the cold waters below. When a model is required to see if it is lost under the ice he must immediately make an armour saving roll, if this roll is failed then the model has managed to climb out of the water (his armour is not heavy enough to impede him) - place the model back with his original unit. If the saving throw is successful then the weight of his armour has dragged him down to his death (regardless of how many wounds they have). War machines and similar models - Screaming Bells, a Cauldron of Blood, anything that would not be able to swim to the edge - are lost as soon as they fall into the water. • Units that suffer 25% casualties for losing models under the ice must test take a Panic test. If the test is failed then this represents the whole area losing any kind of structural integrity. All models in that unit automatically fall into the water as the ice gives way under their panicked movements. Every model in the unit must test to see if it is lost in the ice as above - models that fail their test are grouped as a fleeing unit and then follow rules for panic, fleeing 2D6" as normal. • Cannons, stone throwers and mortars, or similar weapons, react differently when they strike the icy surface of the frozen lake. Cannonballs do not bounce on the ice but crash through the fragile surface. Place the large round template where the cannonball lands - anything under the hole in the middle takes a Strength 10 hit as normal. For all of the war machines listed (including the cannon), any model touched by the template needs to test for being lost under the ice in addition to the normal effects. • Heavily clad and armed warriors that charge over the surface run the risk of shattering the ice and falling between the cracks. When a unit with an armour save of 4+ or better charges, roll 2D6. If the result is greater than the distance of the charge then play on as normal. If the dice roll is equal to or under the charge distance, then the ice has broken up and the chargers may well be in trouble. All models in the charging unit must test to see if they have fallen under the ice. Surviving models are placed as if they made a failed charge. Note that this means charging over 11 inches will automatically incur a lost under the ice test. • Large, humanoid creatures such as Ogres, Trolls, Kroxigors, and so on must test to see if they are lost under the ice just as if they had an armour save of 4+ when charging. In addition they can deliberately try to smash the icy surface up by stamping or hitting it with a club in the Shooting phase. The unit must make a successful Strength test - if they are successful, any model within 6" of the creature must test to see if they have been lost under the ice. Note that this includes the creature that caused the mayhem in the first place! • Giants can pull the same bashing the surface stunt as above but the range is increased to 12" as the icy surface is smashed apart. If a Giants ever has to see if it is lost under the ice it instead takes D3 wounds from the icy shock, but may then clamber out of the ice as normal if it has wounds left. When a Giant is slain by other means other than falling into the water, models under the template must test to see if they have been lost under the ice as though hit by a war machine. Hordes-Trollbloods
WM-Khador mk2:W-11,L-15 mk3:W-9,D-1,L-5 Infinity- Haqqislam,Morat Aggression Force Malifaux-The Guild Blogas apie miniatiuras :http://mwargaming.blogspot.com/ |
Lord | posted 2012-12-12 08:15 |
![]() Posts: 47 Joined: 2011-11-03 |
Darom. Dėl datos ypatingų pastabų neturiu - kol kas tinka abi. Apie ežerą paskaitysiu ir pasisakysiu šiek tiek vėliau, bet skamba smagiai ![]() Dwarfs / Skaven
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Marukas | posted 2012-12-12 08:29 |
![]() Posts: 3143 Joined: 2010-09-09 |
Ok, tai sukursiu vakare tema ziemos turnyrui ![]() Dar vienas scenarijus bus battle for the pass su spec taisyklem: Each turn roll a D6. On the score of a 1, there has been an avalanche. Randomly determine which board edge it enters from. All models within 2D6" of that board edge (models within buildings are exempt) must pass a Strength Test or be swept away and removed as a casualty. The highest of the following modifiers apply to the roll to see if there is an avalanche. -1 A cannon, mortar or stone thrower (or similar, such as the Helblaster or Organ gun) was fired in the previous turn. -2 Three or more cannons, mortars or stone throwers (or similar) were fired in the previous turn. -3 A Comet of Cassandora hit the board in the previous turn. Hordes-Trollbloods
WM-Khador mk2:W-11,L-15 mk3:W-9,D-1,L-5 Infinity- Haqqislam,Morat Aggression Force Malifaux-The Guild Blogas apie miniatiuras :http://mwargaming.blogspot.com/ |
Kronas | posted 2012-12-12 09:00 |
![]() Posts: 1464 Joined: 2007-04-16 |
Osom. Būtų žiauriai faina su Kislevu sudalyvaut šitame, bet kol kas atrodo beviltiška... If you kill one man you are murderer.
If you kill ten you are a monster. If you kill a hundred you are a hero. If you kill ten thousand you are a conqueror! Boyar Aleksandr of Kislev |
Marukas | posted 2012-12-12 09:09 |
![]() Posts: 3143 Joined: 2010-09-09 |
Dar galvoju butu idomu pugos scenarijus: Blizzard A constant, heavy snowfall combined with strong winds dramatically reduces visibility and makes long distance communication all but impossible. The ground underfoot is swiftly covered, making a swift advance perilous. Warhammer blizzard: - All missile weapon ranges and spells that require line of sight have the range reduced by 25%. Additionally all shooting at targets more than 6" away has a -2 to hit modifier. - Battle Standard and General Leadership distances are reduced by 6". - Flying models must pass a Leadership test or be unable to fly (and therefore must use their Movement characteristic). O kodel Kislevas beviltiska? silpnas? Hordes-Trollbloods
WM-Khador mk2:W-11,L-15 mk3:W-9,D-1,L-5 Infinity- Haqqislam,Morat Aggression Force Malifaux-The Guild Blogas apie miniatiuras :http://mwargaming.blogspot.com/ |
Kronas | posted 2012-12-12 09:49 |
![]() Posts: 1464 Joined: 2007-04-16 |
Na, "Blizzard" scenarijus labai muša per "shooty" unitus, kurie ir taip labai retai matomi ant stalo 8ed. O Kislevas ir silpnas ir paremtas ant kavalerijos (kas 8ed sunkiai veikia) ir neturi generic wizard'ų. Vienintelis vardinis wizard'as kainuoja beveik 500 taškų... If you kill one man you are murderer.
If you kill ten you are a monster. If you kill a hundred you are a hero. If you kill ten thousand you are a conqueror! Boyar Aleksandr of Kislev |