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Warriors of Chaos 2013
Saulius
LORE OF SLANESH

[0] 6+: 24" direct line, each model under the line takes a S3 penetrating hit

[1] 6+, Hex, 24": ASL and random movement (d6). Extended at 48" for 9+

[2] 7+, 24" direct damage a single model. Test of Ld on 3d6 or suffer a single wound if failed. Or 48", 10+

[3] 8+ Hex or Buff. Remains in play, 24", Frenzy (or +1 attacks if already is frenzied) that isn't lost if beat in combat, but the target suffers d6 S3 hits at every magic phase of caster

[4] 10+ 24" d6 S4 hits armor piercing. Target must pass a Ld test or suffer another d6 hits, and so on until a succesful test is made

[5] 10+ Hex, until next magic phase target may roll an additional d6 when checking Ld and discard the lowest. at 20+ is a bubble spell that targets all friends within 24"

[6] 12+ hex, 12" range, 2d6 hits that wounds on 4+ with no saves. If a wound is caused, unit gets ASL and casual movement (d6) until next magic phase. Bubble spell at all enemies within 12" at 24+ cast.

NURGLE :

Lore attribute: bloated with disease: roll a dice after successfully casting a spell and resolving its effects. on a 6 the caster gains 1W and 1T for the rest of the game.

sig spell: stream of corruption, 7+, direct damage, teardrop template touching base of caster all models under it must pass toughness test or take a wound with no armour saves allowed.

1: miasma of pestilence, 5+, augment, all enemy units in base contact with the target unit reduce their WS and I by 1. can boost it to reduce by d3.
2: blades of putrefaction, 8+, augment, target unit gets poisoned attacks (in CC). if target already has poisoned attacks their chance to poison is increased to 5+.
3: curse of the leper, 10+, augment OR hex, friend = increases T by d3 till casters next magic phase, hex = reduces T by d3 for same duration.
4: rancid visitations, 10+, magic missile, d6 str 5 hits, then the target must immediately pass a T test or suffer another d6 str 5 hits. Target must keep taking T tests until he passes or is removed as casualty, taking d6 str 5 hits every failure.
5: fleshy abundance, 11+, augment, target unit gets regeneration 5+. if they already have regen it is increased by +1 to a max of 2+.
6: plague wind, 15+, magical vortex, remains in play, small template, once placed noominate a direction, roll artillery dice and multiply by casters wizard level, if you roll a misfire center it on the caster and roll scatter dice. template moves inches = to wizard level. hit is a hit. any model touched by the template must pass a toughness test or suffer a wound with no armour saves allowed. future turns = moves artillery dice number of inches, misfire = dissipates. can boost for large template.


Blue Fire of Tzeentch (sig spell) cast on 5+, d6 str d6 hits with warpflame rule.

1: treason of tzeentch hex, cast 7+, unit must use lowest LD in the unit and cannot use IP or HYG
2: pink fire of tzeentch, DD, 8+, teardrop that moves towards target, models touched take str=d6 hits
3: bolt of change, magic missile, 8+, str=d6+4 hit with multiple wounds d3 and warpflame. penetrates ranks like a bolt thrower, no armour saves allowed.
4: glean magic, 8+ direct damage, targets a wizard within xx" caster and the target roll off and add wizard levels to score. if you win then the enemy suffers a str 3 hit with warpflame rule, loses a wizard level and forgets a random spell. you then gain that spell and its lore attribute when you cast it. if you lose the roll nothing happens.
5: tzeentches firestorm, 13+ direct damage. small template that scatters, everything hit suffers str=d6 hit with warpflame. can make it bigger, scatters more.
6: infernal gateway, 16+. as the old one but if you roll 11 or 12 for str it does 3d6 str 10 hits instead of 2d6.

warpflame = any unit that suffers a wound from a spell with this rule takes a T test. if it fails it takes d3 wounds, if it passes it gains regen 6+ for the rest of the game. if they already have regen it gains +1 to its regen.

The tzeentch lore attribute is you get a power dice for each 6 rolled when casting spells. only the wiz that got em can use em.
Edited Saulius 2013-01-31 13:30
Just small amount of people know - what to do with freedom!!! Just few of us deserve real freedom!
Kauno WHFB Legato klubas
WHFB : Vampire counts 1000pt / Ogre Kingdoms 3000pt / Tomb Kings 2800pt / Dwarfs 3000pt / O&G 1500pt
DW : Russian coalition
Marukas
Saulius parašė:

Jie ne tik kad no brainer, jie tampa visiškas š lygininat su kitais core choise ir su kitų rasių atstovais, pvz tie patys elfai turi Reroll to Hit, aukštesnę iniciatyvą ir LA+Shield už 10pt. Tas pats Saurus warrioras už 12pt turi dvi atakas 4str, 4 T ir 4+ save. Jie nėra blogiausia infantri žaidime, bet gavosi žemiau vidutinio lygmens, o tai chaos warriorų paletėje yra lentynos vieta. Gerai, kad bent Warriorai geri, nes daug kas jų turi.



Sutinku, kad jie nera geriausi, bet Sauliau tu juos statai i greta su senu knygu core junitais...
o pvz. imkim naujus imperijos alebardininkus, nuogas kainuoja 6 taskai, nori hatred'o? perki warior priesta, nori +1 to hit arba 6+ wardo? perki vezimaiti, ir bendra suma alebardininko su hatred ir +1 to hit gaunasi apie 10-11 tasku. Orku bojaus is vis neimanoma uzbufinti, jo pliusas yra 4T ir toks kainuoja 7 taskai. upgreida i big uns kainuoja 9 taskai, bet vel jokiu bufu, savage big unsai kainuoja 11 tasku, plius nuogas samanas su galva ir tavo big unsas staiga pabrangsta iki 14 tasku....
Aisku wariorai turi pasirinkimo daug, ir tas gerai, nes anksciau armija turejo vadintis Marauders of chaos
Hordes-Trollbloods
WM-Khador
mk2:W-11,L-15
mk3:W-9,D-1,L-5
Infinity- Haqqislam,Morat Aggression Force
Malifaux-The Guild


Blogas apie miniatiuras :http://mwargaming.blogspot.com/
Saulius
DAEMONIC GIFTS

Daemon sword
25 slaves: d6+3 attacks, every 1 to hit is resolved against the bearer

Collar of Khorne
23 slaves -1 : MR 3

Diabolic blow
17 slaves +1: instead of doing attacks, make a single attack at double strenght and d3 wounds

Breath of fire
15 slaves, breath attack S4

Chaos familiar
12 slaves +1: +1 spell knowed, +1 to channell

Scaly Skin
10 slaves: 5+ armor save

Slanesh's seduction
7 slaves+1, only MoS models, every model in base contact tests D or forfeit attacks

Venomous "something"
7 slaves +1, poison attacks, 5+ sv Vs poison

Acid Ichor
5 slaves, each time model takes a wound in HtH, the model who dealt the blow takes a I test or suffers a S4 wound

Body of flame
5 slaves, flaming attacks, 5+ sv Vs flaming attacks

Soul eater
5 slaves, on each wound caused on 6 a wound is healed

Third Eye of Tzeentch
5 slaves, only MoT models, reroll 1 in Ward Saves

Nurgle's putrefaction
5 slaves, at the beginning of each magic phase a model in base contact suffers a S1 blow with no armor

Dread aspect
2 slaves +1, causes fear, can't give discipline to others

Lord can take 50 of gifts and 100 of items

Demon Prince can also take Daemonic Flight (20 slaves) and \ or Chaos Armor (10 slaves)
Just small amount of people know - what to do with freedom!!! Just few of us deserve real freedom!
Kauno WHFB Legato klubas
WHFB : Vampire counts 1000pt / Ogre Kingdoms 3000pt / Tomb Kings 2800pt / Dwarfs 3000pt / O&G 1500pt
DW : Russian coalition
Probe
Saulius parašė:
...
Breath of fire
15 slaves, breath attack S4
Lord can take 50 of gifts and 100 of items
...


Ech, tikrai labai truko kiekvienam skraidanciam chaoso lordui dar 2d6 extra flaming S4 hitu i CC... Stai tau ir no-braineris
AKu
na kombinaciju yra ziauriu. magija tikrai labai gerai visu triju. Idomu bus pamatyt full knyga ir issiaiskint kur trolina kur ne, bet kolkas atrodolabai labai stipri rase.
O tas burtas kur naikina priesininko wizard LVL tai kazkaip levai, galejo bent kazkoki minusa padaryt jeigu pralaimi rola.
Kauno "Legatas" klubo prezidentas.
Kreipkitės, padėsiu

X-wing: just Scum & no villains
Infinity: CA
lostangel
na tas tikrai baisoka, mano 2 lv magai jau bijo, atrodo kad 4lv darosi vis labiau privalomas, kas tikrai nera gerai... magiski daiktai tikrai itin geri, rase tikrai atrodo stipriausia is visu nauju knygu. pav ka su bretonija daryt pries chaosa nelabai isivaizduoju, tiek jugeriai, tiek wariorai, tiek herojai yra sunkiai sustabdomi, o magija viska padaro dar sunkiau sustabdoma
na kad marauderiai pabrango tai gal ir geras dalykas, juos tikrai mazai kas naudos, atsiras daug warioru, jugeriu, monstru, heroju ir magu...
WHFB games 4, 6, 7, 8 edicijos
Bretonnia 6000 pt
Demons of Chaos 8000 pt
For the Lady
Marukas
Na tai armija bus su elitiniu pestininku core unitais, tada galingi magai, lordai, visokie monstrai, gal hellcanonas... Na kombinaciju bus stipriu, bet Dwarfam neturetu sudaryti problemu wariorai su visais rerolais ant armotu ir grudge throweriu Bretonam sunku bus...
Hordes-Trollbloods
WM-Khador
mk2:W-11,L-15
mk3:W-9,D-1,L-5
Infinity- Haqqislam,Morat Aggression Force
Malifaux-The Guild


Blogas apie miniatiuras :http://mwargaming.blogspot.com/
lostangel
su troweriais visko irgi neissaudysi, chariuotai su t6 praktiskai neimusami bretonams, man at arms 5 to hit 6 to wund, riteriai ant charge 4 to hit 5 to wund...poto 4 to hit 6 to wund, lankininkai jau nebus naudingi pries chaosa, anksciau pries marauderius jie visai neblogai galejo pastovet... viskas t4 ir daugiau ir puikus sarvai
WHFB games 4, 6, 7, 8 edicijos
Bretonnia 6000 pt
Demons of Chaos 8000 pt
For the Lady
Double_Trouble
As tai isvis nematau tikslo matuot pagal bretonija, nes kol neisleis ju knygos, tai ner net kazka cia ka ziuret pagal juos Aisq nera cia juokinga, bet tokia realybe... :/
Marukas
Na Bretonija labai flufiska armija 8 edicijoje, pagal flufa kai kazkoks bretonu karalius paskelbe kriziaus zygi i Imperija, tai visas kriziaus zygis baigesi po pirmos hellblasteriu salves Na siais laikais uz Bretonus zaisti yra tikras issukis
Hordes-Trollbloods
WM-Khador
mk2:W-11,L-15
mk3:W-9,D-1,L-5
Infinity- Haqqislam,Morat Aggression Force
Malifaux-The Guild


Blogas apie miniatiuras :http://mwargaming.blogspot.com/
lostangel
na demonams irgi sunkoka atsilaikyt pries tuos naujus chariotus, bei jugernautus. kaip ir pries magija.
WHFB games 4, 6, 7, 8 edicijos
Bretonnia 6000 pt
Demons of Chaos 8000 pt
For the Lady